In the last room of the Wind Temple, there are blocks that can only be moved while wearing Iron Boots, as there's a strong wind blowing from huge fans. The lowest floor of the Earth Temple combines this with Light and Mirrors Puzzle in order to get the key to the boss' room, as the "blocks" are huge mirrors. The floating crate puzzles in the Tower of the Gods have water whose level rises and lowers periodically. The Legend of Zelda: The Wind Waker: Block puzzles in this game have different characteristics that change depending on where they are.The Legend of Zelda: Majora's Mask: The gravity-twisting room in Stone Tower Temple, where Link has to move a block through the floor as well as through the ceiling (the gravity can be changed by shooting at an emblem with the Light Arrows).The Legend of Zelda: Ocarina of Time has the picture block puzzle in the Forest Temple (which also has a time limit, which will do a reset if it reaches zero), the giant granite blocks in the Spirit Temple (only movable with the Silver Gauntlets), and the slippery ice blocks in the Ice Cavern and a part of Ganon's Tower.There's also the Cane of Somaria in this game and in The Legend of Zelda: Oracle Games, an item whose purpose is to actually create blocks. The Legend of Zelda: A Link to the Past: Block puzzles rarely turn up to block progress in this game, typically being reserved for optional Heart Pieces and rewards, or to screw you out of mid-dungeon refills.Specific examples of blocks used for puzzle solution include: Evidently the ancients enjoyed lugging thousand-pound blocks around to negotiate their temples and in some games, Link can also pull them where they need to go (despite the lack of any visible features to get a grip on). The Legend of Zelda games have them in spades, even in places where it doesn't make sense.
Blocks are usually heavy and so pushing or pulling them is a vexingly slow and tedious process. There are also dark rumors of block puzzles so fiendish that they actually require ALL blocks to get to the end, while using each other as walls to get there and Bottomless Pits that eat the blocks and/or you, forcing you to start over. If they really want to be nasty with these, they'll have more than one block in the puzzle, only one of which actually needs to get to the end the rest have to be pushed to create additional walls for other blocks to hit.
In those cases, you have to bounce the block in a convoluted path around the room, hitting various pillars set up in the middle to get the block to its goal. Other times, the floors are covered with Frictionless Ice or some other slippery substance and whenever you push the block, it keeps moving until it hits a wall.
#Shooting blocks puzzle undertale how to#
Sometimes you can push them wherever you want, in which case the puzzle is how to get the blocks to their goal without other blocks getting in the way. Sometimes you simply need to get them out of your way, because for some reason you can't climb over them.
#Shooting blocks puzzle undertale full#
In the course of many quests to save the world in a video game, you're going to run across a warehouse, a factory, or sometimes even a random nondescript cave full of crates, boxes, boulders, or featureless cubes which can only be negotiated by pushing them around until you push them into a slot or a door opens or you form a bridge or something.